| |
By choosing the concept of a shopping cart, Amazon associated potentially
intimidating technology (temporary user database) with a familiar
and comfortable object.
Metaphors succeed best when they are concrete, familiar concepts.
If used incorrectly, however, metaphors can cause problems. If the
wrong metaphor is selected for a concept or if the designer fails
to use the comparison properly, the metaphor can cause confusion
for the user. (5.5)
The Use of Icons
Icons are one of the four elements (together with windows, pointers,
and the mouse) that create a graphical user interface. The conventional--and
largely unquestioned--wisdom is that icons are "intuitive"
and "user friendly." But do icons actually help users
perform tasks and find information, or can they restrict usability?
Since many icons are also accompanied by a caption, is not the
image completely redundant? It seems that it would be more efficient
to delete the icon and simply use the caption. Edward Teller, a
critic who explores the downside of technology, argues that "The
[complicating] effect is that while some commands and programs are
much clearer as symbols than words, others are resolutely and sometimes
inexplicably non-graphic" (Souttar 60). Non-graphic commands
and programs result in confusing icons.
Donald Norman, however, argues that users are not supposed to understand
the icon the first time they encounter it: "The real trick
is to make [the icon] so that when somebody explains it to you,
you say ah, I got it,' and you never have to have it
explained again" (Souttar 61). So according to Norman, a good
icon needs to be explained only once. But who is going to explain
to users visiting a web site what each icon means?
|
|
|
|